There are dozens of locations that you can visit, each with its own visual style and population of varying-degrees-of-helpful NPCs. Dragon Quest 11 too often extols the virtues of the former at the expense of the latter.ĭragon Quest 11’s world, Erdrea, is rendered in a gentle cel-shaded style that is fantastical, immersive and gorgeous. And while it may seem absurd to complain about getting so much for the price, its length raises a comparison between quantity and quality. It was with the game as a whole - because it’s just a whole lot of game. It’s been a long time since I played a turn-based JRPG, but my trouble with Dragon Quest 11 wasn’t just the usual adjustment period when starting a new game. I’ve had a complicated relationship with Dragon Quest 11: Echoes of an Elusive Age over the last couple of weeks, when I spent about 70 hours playing through it.ĭragon Quest 11 might just be the best example of a Japanese role-playing game I’ve ever played: It’s a great example of the genre, but that doesn’t necessarily make it a great game.
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